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《科技生活新闻》 2026年2月28日 · 中文解读

《极限竞速:地平线6》重置赛道,以日本为背景打造扎实的成长系统

Forza Horizon 6 Resets the Grid with a Grounded Progression System in Japan
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本文介绍了《极限竞速:地平线6》将采用更扎实的成长系统,玩家从日本赛车界的新人开始逐步晋升,而非像前作那样一开始就获得大量奖励。
原文开头
When Forza Horizon 5 launched, it delivered spectacle at scale. The Mexico setting was vast, the car list enormous, and the game wasted no time flooding players with rewards, events, and accolades. For newcomers, especially those arriving later on platforms like PlayStation 5, the experience could feel less like a climb and more like being dropped into the deep end of a festival already in full swing. With Forza Horizon 6, Playground Games is taking a noticeably different approach. The studio is reframing the series’ structure around a slower burn, placing players in the role of an unknown driver working their way up through Japan’s racing scene rather than instantly becoming a global superstar. …
摘自《科技生活新闻》(Techlife News)2026年2月28日。仅引用开头一小段供了解文章,版权归原刊所有,全文请阅读原刊。
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