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《帝国》 2026年4月刊 · 中文解读

下一代游戏改编影视的黄金时代

Go Next-Gen · Dan Jolin
约 7 分钟Features在小程序里点播,20 到 60 分钟做好
这篇讲什么
本文探讨了视频游戏改编影视作品从被嘲笑到备受期待的新时代,以及这一转变背后的原因和未来前景。
原文开头
“WE ARE NOW in a world where the words ‘video-game adaptation’ aren't said scornfully anymore,” Louise Blain, Creative Lead at Blumhouse Games, is speaking with Empire about the epic, ambitious new wave of console-to-screen projects set to hit cinemas in the next few years. She's also referring, of course, to the inglorious history of the form, from ’93 big-studio flop Super Mario Bros. through to the early-2000s oeuvre of Uwe Boll (House Of The Dead, Far Cry). Yet these days, thanks to the critically lauded likes of The Last Of Us and Fallout — not to mention immensely lucrative hits A Minecraft Movie, The Super Mario Bros. …
摘自《帝国》(Empire)2026年4月刊,Dan Jolin。仅引用开头一小段供了解文章,版权归原刊所有,全文请阅读原刊。
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