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《APC 电脑杂志》 2026-10 · 2026年10月1日 · 中文解读

《1000xResist》评测:沟通的不可能与必要

Downtime | Game Changer
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这篇讲什么
本文是对2024年发行的游戏《1000xResist》的评测,探讨了该游戏如何通过对话机制展现沟通的不可能性与必要性。
原文开头
First the bad news: I’ve killed god. No, really – they’re dead. Kaput. Finito. Over. There’s no coming back from this one. The last time I saw them – god, I mean – they were burbling into their own blood, an alloy shard protruding jauntily from their regio vertebralis. Look, there’s no need for all this fuss. I get it! You were keen on god. You were comfortable with them, and me swanning in like this to tell you I have thoroughly obliterated their entire upper chest with a half-metre fragment of alien material is, at best, disconcerting. But think of it this way: this was historically necessary. …
摘自《APC 电脑杂志》(APC)2026-10 · 2026年10月1日。仅引用开头一小段供了解文章,版权归原刊所有,全文请阅读原刊。
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