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《APC 电脑杂志》 第561期 · 2026年8月刊 · 中文解读

战锤40K:机械神教2

Warhammer 40,000: Mechanicus 2
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本文评测了《战锤40K:机械神教2》,认为其虽可扮演太空死灵,但氛围和战术深度不及前作。
原文开头
Twice the campaign, half the bombast. Warhammer 40,000: Mechanicus was an evocative strategy game, with mechanics that accentuated the 40K vibe. You sent tech-priests into tombs to recover lost knowledge and weaponry, lesser cyborgs in front to soak attacks from the necrons who lived there. But it only let you play tech-priests. After the Mechanicus 2 prologue introduces the factions, you play as either the Adeptus Mechanicus or necrons. Getting to see things from the necron side stops them being faceless robots. If you collect an army of them in tabletop 40K, you’ll want to play Mechanicus 2 just to see them get a turn in the spotlight. It’s tougher to recommend for anyone else. …
摘自《APC 电脑杂志》(APC)第561期 · 2026年8月刊。仅引用开头一小段供了解文章,版权归原刊所有,全文请阅读原刊。
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